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 Review: Kaboom Kitty (Indie Game)

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Deathnotedo
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Join date: 2012-09-23
Age: 18
Location: England

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PostSubject: Review: Kaboom Kitty (Indie Game)   Mon Sep 24, 2012 7:38 am

Kaboom Kitty, A retro indie game developed by Chris Peele (Powerfox 1995).

Kaboom Kitty is a Retro 2d, shooter, similar to old Arcade Shooters.
The objective of the game is to protect a little pixelated kitten from evil ninjas whilst dodging throwing stars, your weapon: Bombs.

The Graphics: Pixelated, Retro
Kaboom Kitty's graphics resemble old arcade games, such as Pacman and Street Fighter

The Gameplay: Fun, but hard!
I found the game-play to be addictive, but extremely hard at points, your bombs are continually shooting, and not at a very fast pace, making it impossible to destroy ninja stars at some points in the game, the upgrades consist of a shield, and a rapid fire upgrade (From what i saw), Both are really nice upgrades, but i have a few requests for the developer, also, the bullets do not go far enough to hit enemies/upgrades at points in the game.

Ideas/Things to fix:
-Shooting pace, possibly make the character shoot on mouse click? or just up the pace a little.
-More upgrades, I want to see bullet hell! add some crazy upgrades that make you shoot lasers, and 5 bullets that spread out rapidly!.
-Fix the distance of the bullets, at points i cant seem to reach enemies/upgrades.
-A re-sizable window

Overall, its a fun addictive game, the concept is really nice but could use some work, i hope you continue working on this!

-Deathnotedo

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Powerfox



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PostSubject: Re: Review: Kaboom Kitty (Indie Game)   Mon Sep 24, 2012 8:16 am

Thanks for the review! Surprised

I don't know if you saw; there is a second character (in the options menu) which can shoot weaker bullets at a much faster rate. The game used to be click-to-shoot, but all that did was tire out my finger.

I like the ideas of all of the other additions. Hopefully I'll get around to adding them in someday! Smile
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Deathnotedo
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PostSubject: Re: Review: Kaboom Kitty (Indie Game)   Mon Sep 24, 2012 8:23 am

Good! Smile Keep working on this, its actually a very fun game ^_^

-Death

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Levideobro



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PostSubject: Re: Review: Kaboom Kitty (Indie Game)   Tue Sep 25, 2012 12:51 am

Powerfox wrote:
Thanks for the review! Surprised

I don't know if you saw; there is a second character (in the options menu) which can shoot weaker bullets at a much faster rate. The game used to be click-to-shoot, but all that did was tire out my finger.

I like the ideas of all of the other additions. Hopefully I'll get around to adding them in someday! Smile
Maybe make it a hold and click thing, and you move slower while shooting
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